Record and replay debugging is the process of recording the execution of a software program so that it may be played back within a debugger
to help diagnose and resolve defects. The concept is analogous to the use of a flight data recorder
to diagnose the cause of an airplane flight malfunction.
Recording and replaying
Record and replay debuggers record application state
at every step of the program's process and thread execution, including memory interactions, deterministic and non-deterministic inputs, system resource status, and store it to disk in a log. The recording allows the program to be replayed again and again, and debugged exactly as it happened.
Recordings can be made in one location and replayed in another, which makes it useful for remote debugging.
Record and replay debugging is particularly useful for debugging intermittent and non-deterministic defects, which can be difficult to reproduce.
Record and replay debugging technology is often fundamental to reverse debugging and time travel debugging
Record and replay debuggers
* LiveRecorder (Undo)
* TotalView's ReplayEngine (RogueWave)